In case you want to make a cave that should also allow building in it, then you should tick the AllowBuildingUnderheightmap box as well. The special properties volume must cover all parts of the cave and allow undermeshing must be ticked on for the volume to work: To prevent players from being killed inside caves, which normally are located under the landscape, a special properties volume is necessary. This system will detect if players are underneath or inside terrain or static meshes and will then kill players after a certain amount of time has passed. Or paint the terrain heightmap to better follow the assets placed on it.Īnti undermesh system and special properties volume:īecause of the undermeshing exploits players have been using, an anti undermesh system has been created to stop players from being able to build and access areas they are not intended to. One on the most common exploit is utilizing the gaps between meshes and/or terrain and building their base there.Įither put a simple shape in the open space to block players from building there. Our players are quite skillful in finding new ways to build their bases in areas not intended, usually giving them a huge unfair advantage. During the course of production all areas have been manually touched, but it served as a useful quick iteration tool and a base to start with. ) to experiment with landscape shapes and importing this as a heightmap into Unreal. Unreal documentation on World Composition:įor Isle of Siptah we used World Creator ( Unreal documentation on good Landscape practices and settings: Physics checks stop working outside that limit due to Code optimization. The basic flow for this is to either load different data files based on which map you are on as defined by the MapDataTable, or to add map restrictions to specific data tables and take those restrictions into account when reading the table. As such, making a new map should be completely data driven. CONAN EXILES INTERACTIVE MAP PS4 MODPart of the multimap functionality was exposing everything needed to make a map to mod support, so that modders can make their own maps. CONAN EXILES INTERACTIVE MAP PS4 UPGRADEEach map also has their own backups and upgrade files. For Exiled Lands this is Game.db, for Siptah this is DLC_Siptah.db. db suffix and will be named something different for each map. It should look something like thisĬonanSandboxServer.exe /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah -logĮach map holds its own save file which is loaded when the map is started. Add the map path to the command line for launching the game, with no -, before the other command line options. This is a secondary way to select a map for the server to play on. With the filepath to the map you wish to play on. Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah ServerDefaultMap=/Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah You need to edit Engine.ini located in Conan Exiles Dedicated Server\ConanSandbox\Saved\Config\WindowsServer. This is the preferred way to select a map for the server to run on. CONAN EXILES INTERACTIVE MAP PS4 HOW TOThis is an overview of how to utilize that functionality and create additional maps. With the release of Conan Exiles: Isle of Siptah, we have added support for multiple maps to Conan Exiles.
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